This is a basic contrivance that sees Geralt’s encounter with a witch sending him through a portal into another realm as he tries to find his way back. Just don’t expect any substantial story to even measure up to any of CD Projekt Red’s own output. That would be the Witcher himself, Geralt of Rivia, whose sword-wielding prowess and medieval background doesn’t just make him a great aesthetic fit for the Soulcalibur universe, he’s arguably the best guest character the series has had since Link on the Gamecube version of Soulcalibur II. Fortunately, the entire roster also have their own paths, which are seen overlapping across an epic timeline in the story’s setting in the late 16th Century to keep you abreast of the wider lore, even if it transpires that these serve more like prologues or some characters have minuscule involvement – strangely, popular samurai Mitsurugi seems to have been relegated to being sent on a wild goose chase, even if he does get a notable opponent for his trouble. There’s the typical campaign ‘Soul Chronicle’, with one major story thread that tells the story of the cursed Soul Edge, though it mostly revolves around Kilik, Xianghua and Maxi as your playable fighters. Note the plural, because if you like your fighting games but panic at the thought of having to play against the hardcore online, fret not – compared to the disappointment of Soulcalibur V, you are well catered for in single-player options. That also means reinterpretations or untold stories, hence how later characters in the series like Zasalamel are in the roster as well as newcomers like Grøh and big-bad Azwel, who incidentally take up a more substantial role of the story modes. Whether or not you care to follow the lore and plot of a fighting game where the primary goal is to just batter your opponent and get better each time is another matter, but what it does mean is that instead of the last entry’s divisive omissions and re-skins, all of your favourites like Sophitia, Xianghua and Taki are back, and looking pretty much as you remember them, albeit rendered all the more luscious in Unreal 4 and in 4K with the right hardware. Soulcalibur VI is essentially a ‘retelling’ of the first game’s story. Like other fighters, the series began to stagnate with each iteration, but after a hiatus for over six years, the weapon-based fighter isn’t just back, it’s gone back to the proverbial stage of history. Virtua Fighter might be the most technical and Tekken might be the most popular, but for my money, Soulcalibur has always been the king of the 3D fighting games since the first game (well, sequel to Soul Edge ) was released on Dreamcast.
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